"Games are the most elevated form of investigation."
Albert Einstein
Gameful Engagement - RESOURCE LIST
Will Hale Gamefulness Presentation.
The
enjoyment of being fully engaged offers the greatest motivation. We will
explore intrinsic self-rewarding activities to inspire positive emotions,
personal strengths and social connection to improve the effectiveness and
involvement in working with kids.
Will Hale is an engagement specialist – experience generator and greatness
amplifier.
Keep scrolling!!! and then keep scrolling!!! There is plenty of
great info to keep you busy!
Videos and game descriptions from
previous Will Hale game presentations, including the Abundance Thank You Game,
Peace Pause, Yes Clap and many more! http://tadpolegames.blogspot.com/
Gamefulness can be a confusing term because it is using game design mechanics and intrinsic rewards in non-game
situations. The Quest to Learn school is an innovative example
that borrows key game participation mechanics for instruction and assessment.to
create a fertile learning environment.
The Quest to Learn school is an innovative game-like
learning example that borrows key game participation mechanics for instruction
and assessment. http://q2l.org/
The Institute of Play pioneers new models of learning and engagement.
The Institute of Play pioneers new models of learning and engagement.
Jane McGonigal - http://janemcgonigal.com
Author
of Reality is Broken: Why Games Make Us
Better and How They Can Change the World
Jane
McGonigal: TED Talk - Gaming can make a better world
http://www.youtube.com/watch?v=dE1DuBesGYM
http://www.youtube.com/watch?v=dE1DuBesGYM
Sir Ken Robinson: Do
schools kill creativity?
This
is a classic you might have seen. He is awesome. I have watched tons of his
videos!
http://sirkenrobinson.com lots of resources – video – audio
Dan Pink:
The puzzle of motivation
Games for Change
- http://www.gamesforchange.org/
Their
mission is Catalyzing Social Impact Through Digital Games, and they are Rocking
it!
The Institute of Play pioneers
new models of learning and engagement. They are key partners in the Quest to
Learn schools in NY and Chicago. The Institute of Play has all kinds of great
free resources but you might need to hunt around their website a bit. Here is a
good starting link, click on the photos to find out about some of the great work
they are doing. http://www.instituteofplay.org/work/
Excellent
curriculum and design resources from the Quest Schools on game-like learning.
The Q Curriculum Design Pack and Q School Design Pack pdf files are
available for free download. http://www.instituteofplay.org/work/projects/q-design-packs-2/
Education Arcade MIT http://www.educationarcade.org/ excellent research and resources
MIT Game Lab http://gamelab.mit.edu/about/
Chore Wars http://www.chorewars.com/help.php
Chore
Wars is a free game that lets you claim experience points for household chores.
By getting other people in your house or workplace to sign up to the site, you
can assign experience point rewards to individual tasks and chores, and see how
quickly each of you levels up.
Good
Video Games and Good Learning - article by James Paul Gee
Tony Wagner "Change Leadership: Transforming Education for
the 21st Century"
Ellen
Galinsky - Mind in the Making - Seven essentials life skills every child needs.
Mind in the Making book http://mindinthemaking.org/learn_more/about_the_book/
Mindset: The New Psychology of Success
- book by Carol Dweck
Growth Mindsets and Motivation
Meaningful
Play: Getting Gamification Right
Daphne
Bavelier: Your brain on video games
Can
Technology Change Education? Yes!: Raj Dhingra
Tom
Chatfield: 7 ways games reward the brain
Will
Wright: Spore, birth of a game
An
interesting look at the vision and expression of master game designer Will
Wright
Games for Learning Institute
http://g4li.org/about
3 Kid friendly, beginner
game design programs: (mostly for age
7+)
Gamestar Mechanic - http://gamestarmechanic.com/parents
A
fun interactive game that teaches game design with the ability to create and
share games. The first level is free but there is a cost for higher levels.
Free
MIT programing software for kids – (fairly technical concepts with a bit of a
learning curve but accessible) Scratch
is a programming language that makes it easy to create your own interactive
stories, animations, games, music, and art -- and share your creations on the
web. As young people create and share Scratch projects, they learn important
mathematical and computational ideas, while also learning to think creatively,
reason systematically, and work collaboratively.
Gam-o-matic – http://game-o-matic.com/
No
programming required, free simple game design program. Wacky, quirky and good
for experimentation.
Definitions:
Terminology
www.willhale.com
Gamefulness –
using game design mechanics and intrinsic rewards in non-game situations.
The Quest to Learn school is an innovative
example that borrows key game participation mechanics for instruction and
assessment.to create a fertile learning environment.
“Playing a game is the voluntary attempt
to overcome unnecessary obstacles”
from Bernard Suits *Note: no mention of winning, high activity, competition,
badges of leader boards.
A game is an activity that requires at
least one player, has rules and a “victory condition”
(goal) from Scott Rogers – Level Up
Four
Defining Traits of a Game – from “Reality is Broken: by Jane
McGonigal
1. The Goal is
the specific outcome that players will work to achieve. It focuses their
attention and continually orients their participation throughout the game. The
goal provides players with a sense of purpose.
2. The Rules
place limitations on how players can achieve the goal. By removing or limiting
the obvious ways of getting to the goal, the rules push players to explore
previously uncharted possibilities. They unleash creativity and foster
strategic thinking.
3. The Feedback System
tells players how close they are to achieving the goal. It can take the form of
points, levels, a score, or progress bar. Or in its most basic form, the
feedback system can be as simple as the players’ knowledge of an objective
outcome: “The game is over when…” Real time feedback serves as a promise to the
players that the goal is definitely achievable and it provides motivation to
keep playing.
4. Voluntary Participation
requires that everyone who is playing the game knowingly and willingly accepts
the goal, the rules and the feedback. Knowingness establishes common ground for
multiple people to play together. And the freedom to enter or leave a game at
will ensures that intentionally stressful and challenging work is experiences
as safe and pleasurable activity.
Flow – The flow experience is one of the most universally euphoric experiences human beings enjoy. Based on the research of psychologist Mihaly Csikszentmihalyi - A balance of challenge and skill to avoid anxiety or boredom and create optimal engagement and learning.
Mihaly Csikszentmihalyi defined eight dimensions of the flow experience:
1. Clear goals and immediate feedback
2. Equilibrium between the level of challenge and personal skill
3. Merging of action and awareness
4. Focused concentration
5. Sense of potential control
6. Loss of self-consciousness
7. Time distortion
8. Autotelic or self-rewarding experience



Fiero – the Italian word
for moments of personal triumph. (also triggers biochemical reactions) If flow
represents the optimal human capacity to learn, fiero is the payoff that
happens once we are in flow.
Intrinsic rewards
– the most powerful motivation we have,
other than our basic survival needs. Extensive research supports why intrinsic
rewards are essential for our happiness and life fulfillment.
1.
Satisfying work
2. The
experience or hope of being successful
3.
Social connection
4.
Epic meaning, to belong and contribute to something of lasting significance.
We
need a new mindset that embraces behavior fueled by the inherent satisfaction
of the task itself. “We
win by PLAYING the game”
Epic Win
– A triumphant accomplishment or
unexpected major win. A good game changes the way we see ourselves and what we
are capable of. Epic wins are often the result of doing something we thought
was impossible until we did it.
Mechanics –
usually tools and measures for feedback and gameplay -
XP(experience
points) – Level up – unlocking resources - leader boards - awards
Transparent learning
- Kids don’t see jumping around playing
air guitar as exercise or as a way to prevent obesity. There are often deep
unseen learning experiences in every activity kids participate in. Kids do not
suspect that cooperative games teach skills of building trust, mutual regard,
acting purposefully in collective commitment, sharing resources, synchronizing
efforts and accomplishing things that would be impossible to do alone.
A Little Wisdom:
"Games
are the most elevated form of investigation." Albert Einstein
We cannot build the future for our youth—but we can build our
youth for the future.
- Franklin D. Roosevelt
"Children are remarkable for their intelligence and ardor, for
their curiosity, their intolerance of shams, the clarity and ruthlessness of
their vision." - Aldous Huxley
"The greatest danger for most of us is not that our aim is
too high and we miss it, but that it is too low and we reach it." — Michelangelo
"The future belongs to those who see possibilities before
they become obvious." — John Scully
“The illiterate of the 21st century will not
be those who cannot read and write, but those who cannot learn, unlearn, and
relearn.” ~Alvin Toffler
“I hear and I forget. I see
and I remember. I do and I understand.” ~Confucius
“Learning is not compulsory… neither is survival.” ~W. Edwards
Deming
"Big thinking precedes great achievement." — Wilferd Peterson
“I’m not a teacher but an awakener.” ~ Robert
Frost
“The average teacher explains complexity; the
gifted teacher reveals simplicity.” ~ Robert Brault
“Good teaching is more a
giving of right questions than a giving of right answers.” ~ Josef Albers
“Everybody is a genius. But if you judge a fish by its ability to
climb a tree, it will live its whole life believing that it is stupid.” Albert Einstein
“I was a peripheral visionary. I could see the future, but only
way off to the side.”
Steven Wright
Gameful Engagement - RESOURCE LIST
The
enjoyment of being fully engaged offers the greatest motivation. We will
explore intrinsic self-rewarding activities to inspire positive emotions,
personal strengths and social connection to improve the effectiveness and
involvement in working with kids.
Will Hale is an engagement specialist – experience generator and greatness
amplifier.
Videos and game descriptions from
previous Will Hale game presentations, including the Abundance Thank You Game,
Peace Pause, Yes Clap and many more! http://tadpolegames.blogspot.com/
Will
Hale Tadpole Parade www.willhale.com
651-307-3849



Vi Ameamo!